Pulsus γ0.23 & e0.2 are out!


γ0.23 is out!

Levels
- Added a new difficulty, Special!
-- Special levels are ranked levels that have leaderboards but will not reward Pulse on completion. This difficulty is reserved for levels that are not eligible for rank, but have significant quality and effort put into them.
Gameplay
- Game time will now be determined by song position rather than time elapsed from the beginning of the level
Editor
- Added the Subtitle effect!
-- Subtitle allows you to write text on the screen during gameplay, either for lyrics or help purposes. You can also highlight a portion of the text to go along with the music, as well as change the highlight color, text size, position on the screen, and text alignment.
- Added the Vignette effect!
- Increased the maximum amount of Display Tracks to 22
Bug Fixes
- Level length will now update along with the BPM Modifier mod
- Level length will no longer display as "NaN:NaN" on local levels
- A level's range of Foresight on the level select screen will now display the correct values
- Foresight text will now update along with the Foresight Modifier mod
- A level's range of BPM on the level select screen will now display the correct values
- BPM text will now update along with the BPM Modifier mod
- Beginning playback of a level in the editor while the current game time is negative will no longer cause the song to begin playing at the incorrect time
- Levels should no longer start to play too quickly after loading screens
- 1/3, 1/6, and 1/12 Timeline Snaps should now display timeline ticks in the correct locations

e0.2 is out!

- I'll start posting updates about the executable version of Pulsus here too now, since it may start receiving updates every once in a while. You can download new versions of the exe at the itch.io page. (https://tetrogem.itch.io/pulsus)
- Supports the new Pulsus domain to allow you to play the game (pulsus.cc) [This is a mandatory update for executable users!]
- Added support for the Special difficulty in Discord Rich Presence
- Executable version number will now appear in the debug overlay
- Added support for copying & pasting (finally)

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